Create Awesome Splashes in Seconds
Description
OceanSplash is a plug-in for Maya(3D Application).
This plug-in creates awesome splashes for your animated objects with in seconds, which otherwise would require even for an expert to spend days in order to create one.
Having CG splashes in a scene, eats up production time. Creating a splash is just one phase, modifying them for every bit of animation modification is another, and clearing the junk of a removed splash from a Maya scene is yet another.
Oceansplash not only create splashes, but also manages them for you.
Under The Hood
Oceansplash, uses Maya resident resources to build a splash engine for an assigned object. These engines are capable of detecting an ocean contact as soon as a splash making object touches the ocean surface and also detects the finest of ocean wave movements. These engines are live, i.e. a splash is automatically modified when the animation of the splash making object is modified by the animator.
OCEANSPLASH FEATURES
1) Interactive "Create" and "Edit" Interfaces
2) A Splash Engine is built for every assigned object. The engine detects the finest of ocean movement.
3) Transformation and deformation of floating particles generated by Splash Engine for Curves, are controllable by its control curve.
4) Splash Engines have an "Enable" button to switch on/off the splash simulation any time.
5) Splashes are responsive to CG weather (Splash particles can be connected to fields)
6) Splash Engines can be built for either ordinary particles or nParticles
7) Splash Engines are portable. A saved file with *oSp-object can open and work properly in a Maya without oceansplash installed in another computer.
8) Splash Engine settings can be saved as presets with suitable names and these preset files are also portable.
9) Automatic Splashes: If the original animation for which the engine was created is modified, the splashes will cope up instantly.
10) Export selected or All *oSp-objects from the current scene .
11) Can Import just *oSp-object/s to an Ocean/Pond of the current scene, or along with ocean/pond from import file as is.
12) Can import an *oSp-object multiple times to same ocean/pond and they all will work independently.
13) Even the same *oSp-object when imported multiple times, will have unique splashes.
*oSp-object is an object that is assigned to oceansplash




























































